Xenoblade Chronicles has an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, special attacks known as arts each have their own cool down time as opposed to being on a continuous time queue with normal attacks and are performed manually by the player. Arts for each character have to be set on a "battle palette" at the bottom of the screen, which can be modified outside of battle. Movement of the character in play also needs to be executed manually with the analog stick, however this only plays an integral role when using Shulk's arts as they are more effective if used from the side or behind. Xenoblade also has the "Visions" system, where Shulk can see glimpses of the future, and the player has to try to react or prevent it from happening.
The game is known to have a number of features labeled as "Time Saving Support Features". For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.
Another of the game's systems is the "bonds system", in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.
The game will also have extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes. (source : Wikipedia)
Publisher(s) Nintendo
Director(s) Tetsuya Takahashi
Producer(s) Shingo Kawabata
Takao Nakano
Designer(s) Tetsuya Takahashi
Koh Kojima
Writer(s) Tetsuya Takahashi
Yuichiro Takeda
Yurie Hattori
Composer(s) Yoko Shimomura
ACE+
Manami Kiyota
Yasunori Mitsuda
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